A newsletter about Pop Culture, Software Studies, Business Strategy, Media Platforms, Algorithmic Management, Game Design, and everything in between.

Essays

Short and long-form original ideas.

Written by Yuri Lopes Pereira

Read everything.

  • Retrograde
    Like water, gold simply can’t tell you what it used to be.
  • Free money
    Bankers and prophets seem to be driven by an almost poetic compulsion to push further.
  • Backward
    Pride and prejudice. Certainty borne out of extreme cruelty, both felt and inflicted. A century of warlords and volunteers.
  • Primitive
    The accumulation is called primitive because it predates the new world.
  • Exposure
    Way it works when you want to hide a secret is you tell a good story about it. It’s not lying, more like camouflage.
  • Providence
    He’s trained in building bridges, literally, but by now he’s become used to blowing them up – it’s 1941 and everyone needs to adapt.
  • Hauka
    Becoming your enemy is the deadliest and most effective strategy at your disposal, and one that should be avoided at any cost.
  • World stage
    The young recognize no boundary between systems and applications, they will respect no mediocrity in your product design.
  • Fault
    A world where reality is mixed, heightened by the flavors of infinite spectacles, and where justice is still possible.
  • Siege
    Fate and coincidence conspire behind closed doors and establish a sense of inevitability in global affairs.
  • Soufra
    The choice of metaphor matters: life on this planet did not evolve from a single, orderly tree-like structure, but from a loose and diverse conglomeration of primitive cells that flourished together.
  • Pattern languages
    The Timeless Way of Building, by Christopher Alexander, 1979, teaches us about form, function, the unforeseen effects of poor choices, and the things that should remain unsaid.

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