Tag: vr
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Oculus Rift launched in March 2016. Depending on who you ask, it’s “already” been five years or it’s “only” been five years since we shipped that first consumer VR headset.… more ›
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Even before India went into lockdown on March 25, 2020, the country began closing its temples. Although organized religion can offer comfort during a crisis, mass gatherings are jet fuel… more ›
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As the technology industry buzzes about Augmented Reality (AR) applications and hardware, I thought it would be worthwhile to apply Scott Jenson’s value > pain theorem to AR gear. https://www.lukew.com/ff/entry.asp?1974 more ›
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AI, Deep Learning, and Machine Learning: A Primer » “One person, in a literal garage, building a self-driving car.” That happened in 2015. Now to put that fact in context,… more ›
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The Guardian’s first VR project makes viewers experience the horrors of solitary confinement » The first thing you notice while watching “6×9,” The Guardian’s first VR project, is how spooky… more ›
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“The Inevitable”, by Kevin Kelly “Much of what will happen in the next thirty years is inevitable, driven by technological trends that are already in motion. In this fascinating, provocative… more ›
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“VR cannot reach ubiquity until the tools for VR creation live in VR itself, until VR is bootstrapped from within VR.” more ›
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Kevin Kelly on networked virtual worlds “Very soon, perhaps in five years, the bounded worlds within virtual reality will begin to be networked together into distributed virtual worlds.” more ›
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“People remember VR experiences not as a memory of something they saw but as something that happened to them.” more ›
