Tag: media platforms
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People associated with the U.S. military were behind dozens of phony Facebook accounts, more than a dozen pages, a pair of groups and 26 Instagram accounts that pushed pro-U.S. https://www.cyberscoop.com/meta-blames-u-s-military-for-information-operation/ more ›
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A new vocabulary — a little fun, a little dystopian — has emerged on the social video platform, as creators try to get around algorithms and strict content moderation. They… more ›
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The Connected Standards Alliance and its members took to Amsterdam Thursday to showcase Matter, a newly-released universal smart home standard that promises to simplify the connected home. https://www.cnet.com/home/smart-home/matter-takes-shape-with-launches-from-amazon-samsung-and-more/ more ›
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But there is a reason we’ve taken a step back at Stability AI and chose not to release version 1.5 as quickly as we released earlier checkpoints. https://danieljeffries.substack.com/p/why-the-future-of-open-source-ai more ›
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The public’s understanding of artificial intelligence (AI) is largely shaped by pop culture — by blockbuster movies like “The Terminator” and their doomsday scenarios of machines going rogue and destroying… more ›
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Art has always existed in a complex, symbiotic and continually evolving relationship with the technological capabilities of a culture. Those capabilities constrain the art that is produced, and inform the… more ›
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When we built the Google Home app nearly 10 years ago, our average user had fewer than three devices. Now the average US household has 25 connected devices and it’s… more ›
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Many people still think of Unity as simply a game engine maker, which is a technically accurate description but risks giving people a slanted impression of the company’s business. https://www.gamesindustry.biz/is-unity-still-focused-on-making-games more ›
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Created in late 2021, Critterz incorporates nonfungible tokens (NFTs) and cryptocurrency into the Minecraft universe, bringing a “play to earn” model to the best-selling video game of all time. Players… more ›
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Gamification — the use of ideas from game design for purposes beyond entertainment — is everywhere. It’s in our smartwatches, cajoling us to walk an extra thousand steps for a… more ›
