
As computer networking, graphical user interfaces, and games entered the mainstream in the 1980s and early 1990s, there was a rash of terms and ideas put forward to describe what we were doing, would soon do, and might eventually do.

As computer networking, graphical user interfaces, and games entered the mainstream in the 1980s and early 1990s, there was a rash of terms and ideas put forward to describe what we were doing, would soon do, and might eventually do.